A splintered fragment of the same primordial power as the ancients themselves, zet endeavors to end the disharmony among the warring factions through whatever means necessary. solitary foes are thrown into a volatile state of flux, ripping away their health over time. distorting space to generate a protective field sheltering around allies, evading and attacking with greater efficiency. zet summons spark fragments of its former self that circles in place, and seek out nearby foes. is there one arc warden, or two? armed with the original's items and abilities, the self's tempest double duplicates each spell and every attack, bringing twice the chaos to any fight.